This is an introduction to a series of posts that will define a design-workflow that plugs into the user-centered design process, within agile or waterfall delivery frameworks, so that it hopefully helps future-proofing as much as possible technical architecture, solution design and homogenizing look and feel. It additionally helps (in a world of competing priorities) closing the chasm between creative and technical team-members.Whether you are in an organization that rigorously (or procedurally) cares about User Experience or not, you might leverage from using this “show and tell” design-centered approach. But before I start, I’ll give you some of the motivation behind the series:The title of the post boasts three maxims of today’s buzz-word business environments, where quick business-lingo overthrows thoughtful and strategic execution that facilitates delivery; or as Pixar's Ed Catmull would put it:
"Merely repeating ideas means nothing. [A] guiding principle, while simply stated and easily repeated, [doesn't] protect [you] from things going wrong. In fact, it [gives you] false assurance that things would be okay." [1]
So let's take a closer look to what all of this means, to bring some sense to where otherwise dogmatic corporate-behaviour seems to have eroded all purpose and meaning. So let's get started:
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Technology, Culture, Needs and History shape our design decisions today, and in the future. As cultural aspects, needs and technology refine our view of technology, in inconspicuous ways it might be easy to futureproof things for tomorrow, than to do it for a year.[/caption]
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Exploration, Orchestration, Expectation, Frustration and Perfection are the zones into which a project is delivered to market or customer. Orchestration (making proper planning and wise use of resources) seems to me a more perfect way to deliver a project than perfection itself.[/caption]
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The constructive and destructive cycle of trial and error in the business. I presume that something comes out from the gap between "observe & learn" and "try something new". It's also a wise decision to know when to stop when things are just not going anywhere.[/caption]The process that will follow this post, will provide a more comprehensive look to what it is necessary to Design and Adapt to Constant Change, by Orchestrating Solutions with the Help of Efficient and Harmonious Communications and, Deliver the Best Possible Solutions by Honouring Purpose, Through a Framework That Does Not Punish, but Respectfully Acknowledges, Communicates and Learns from Errors or Sub-Optimal Results so that You and Your Team Achieve Unprecedented Domain Knowledge and Technical Architecture, and Solution Design Mastery, which in a way, might shine new light into the aforementioned concepts once we have stopped-and-thought what they actually mean for business.Of course the text above could easily replace the title for the series, if only it wasn’t so verbose and difficult to read.[1]. Catmull, Edwin E., and Amy Wallace. Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration. N.p.: Transworld, 2014. Print.This post has an introduction in LinkedIn's Pulse: Buzzword Culture.