Using Strategic Research to Find Unique Value Proposition

Transforming market approach through user research and design thinking, how I created distinct buyer and seller personas, to enable the identification of unique business opportunities in a saturated marketplace.
Table of Contents

Outcome

As a result of this 2-month-long research piece Autotrader was able to find the next big focus in a new range of innovative value propositions to take on in order to help the company capture more organic leads and differentiate itself in a really saturated market.

This process identified 20+ Business Opportunities through Research + Design Thinking, where the business could easily innovate.

Overview

The process below shows how by doing user research and having an end game to it, can help organisations become more user centred and gain market capitalisation as a result of it.

Through this process I was able perform and lead my team to exert the following skillsets

  • Design Thinking
  • Assumption and Research Based Personas
  • Qualitative and Quantitative Research
  • Data Visualisation
  • Affinity Diagraming
  • Journey Mapping
  • Business Modelling

Process

Carsguide has undergone the process of doing personas at least three times. Each time they got Driver personas, like the "Jane - The Sports Mum" that drives an SUV to take her kids with dirty clothes with their gear to the game and back. Or "Joe – The Mid-life Crisis Executive" that likes to drive expensive cars. And while looking at their pain-points and goals, I devised something fundamentally wrong with these personas: They didn't focus on the activity at hand: The transaction. While Jane and Joe might have been well crafted personas, they were driver personas, and not quite "I'm in the market to buy a car" personas.

So I embarked in the process of creating the right kind of personas for Carsguide / Autotrader.

1. Proto-Personas

I kicked of the process by asking representatives of different stakeholder groups to sketch out and define who they thought were the users of our website. This was done through a workshop that had the following structure:

  • Agenda
  • Instructions
  • Individual Generation (point 1.1 below)
  • Presentation
  • Affinity Diagraming of Pain Points and Goals (point 1.2 below)

1.1 Individual idea Generation

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1.2 Identifying Behavioural and Demographic Traits

Once all the useful information from our proto-personas was captured, we had to remove the noise that came from semantics, writing style and repetition, and started identifying themes.

Then we gave those clusters a name, which became an attribute or trait type, and the range of values that that attribute or trait type could take was described by the different sticky notes inside the cluster.

2. Surveying User-base

Then in order to move away from our assumption based personas, I rewrote all the different groups into questions of a survey, making sure that traits that we were enquiring about were something that was likely to affect behaviour on the website.

This is an approximation on how the survey looked. Although, the actual survey consisted of 20 multiple option questions, between demographic and attitudinal questions.
I also made sure that answers were quantifiable in one way or another, as this was going to be critical for our next step.

3. Programmatically Identifying User-base Clusters

After getting around 2000 answers, I coded in python a script that would allow me to check the similarity between one survey answer (node) against each all others. And I did this for each survey answers (yes, that's 4 million comparisons).

Each comparison carried a similarity score based on Pearson's correlation, which is easy to do using Pandas library in Python.

Naturally in the network, each node has a correlation value against all other nodes. But we were only interested in the nodes that were strongly correlated.

A line is drawn between nodes (or survey answers) that exhibit a correlation greater or equal to 0.8.

The outcome of the script looks something like this:

I got 15 communities (called modularities), based on 80% of the nodes, as nodes disappear when there is no line between them and another node. The dots in the left illustrate the communities in the network. The size of the nodes illustrate how interconnected a node is to all other nodes (the most similar survey answer in that modularity would be the biggest node). The treemap on the right represent the volume of nodes or survey answers as a proportion of the total.

For simplicity, in the explanation I used 0.8 correlation; however, I used a more sophisticated approach to determine what was the best correlation value based on on the number of communities produced by the algorithm, that included 80% of the nodes. The real value was 0.775.

3.1 By-product: General Demographic Information

A nice byproduct of doing the survey, is that you can look really close at the demographic and attitudinal make up of your whole lot of users in a statistically valid way.

4. Cluster Definition and Screeners
The left screen shows the dashboard I created with all the charts. By changing the Modularity of the dashboard, the charts would refresh to reflect that new modularity.

4. Cluster Definition and Screeners

By aggregating the data per modularity, we were able to write 15 different screeners. One per modularity.

The questions in the screener remained the same across all different screeners. But the "pass" answers changed from screener to screener.

The questions in the screener remained the same across all different screeners. But the "pass" answers changed from screener to screener.

With the screeners done, now the next step would be to interview people and identify what is their buying / selling process.

5. Interviews

Two UX Research Assistants helped me perform a total of 30 interviews. This number was a result of looking at the volume of people in each modularity and bringing 2 to 4 people according to the size of the modularity.

We showed up to each interview with their screener answered, and we would verify their story quickly at the beginning of the interview. There after questions were asked in a semistructured way, to be able to tell a story that began with the trigger of wanting a car, and ended with the way they celebrated buying.

That's me on the left taking notes in an interview. The participant is the one in blue.
Managing the calendar by assigning time-slots to different participants coming in to the office from each modularity.

All interviews were recorded in audio as a safety net, with the appropriate consent.

6. Research Based Personas

6.1 Collecting notes

After each session notes were transcribed and categorised into post-it notes in four different stages.

  • Trigger. That thing that made people want to buy a car until before they actually start researching.
  • Consideration. High level research that is focused to a few different brands.
  • Conversion. Activities that happen during the buying process once one's mind is made up.
  • Celebration. Things that happen after the car has been bought. Specially things that involve communicating to other people.
Here is adapted for readability. But each modularity took a whole wall, and we had 15 modularities with up to 4 participants in them. For scale see the cover image at the top the story.
This is me using the window of a meeting room as a wall. You can see the screeners for Modularity 11 as well as their summary notes split in columns.

6.2 Affinity Diagraming Modularities

Each modularity had a many post-it notes. Therefore we removed some based on repetition or themes.

Modularities were more easy managed with a reduced set of post it notes.

The difference between 7.1 and 7.2 is that 7.1 has Participants and a lot of post its, and 7.2 has Modularities and fewer post its.6.3 Finding Personas

From all modularities we found all the key attributes that we had to consider (which was similar to the ones described in point 5. And we started cross referencing each modularity against the attributes and their values.

6.3 Finding Personas

From all modularities we found all the key attributes that we had to consider (which was similar to the ones described in point 5. And we started cross referencing each modularity against the attributes and their values.

You can see here an example of what we did (although data has been obfuscated). Numbers in the circles represent the modularity number from point 4.
Since Modularity 0 and Modularity 11 tend to be together across most of the attributes we can presume they are correlated. We call that Persona 1.
In this example, we also see a bit of a correlation between Modularities 1 and 13.

6.4 Documenting Personas

Once all correlations between modularities were found we look at the paper-trail, the attributes, the screening questions, the notes, etc. And we put together a summary story that allows us to consolidate with confidence that persona.

The end result of the exercise were 3 buying personas and 2 selling personas.

7. Journey Mapping

Once we had all the 5 personas we created a Journey Map for each of them, that allowed us to visualise their emotional journey during the car buying/selling process.

In the journey map, you can see four different emotional levels: Happy, Neutral, Sad and Frustrated. The type of interaction (human or digital) and the device of choice. And a bunch of notes that enrich the persona with a lot of context.
The illustration tries to depict how personas and Journey Map can help influence business strategy.

By doing this, you make sure that you can activate your research.

David Solomovic (left) and Michael Parrington (right).
  • I led and worked this process from beginning to end, however I got really valuable help from two great UXR assistants; David Solomovic and Michael Parrington, direct reports to me, which challenged me during the process and helped me shape it and refine it.
  • The whole process including interviews took a couple of months and involved recruitment of David and Michael, finding the right Participant Panel (Askable), and navigating the back and forth with the management team.

Reach out

Edgar Anzaldúa-Moreno
Design thinker especialising in Design Strategy, User Research, Service and Product Design based in Sydney, NSW.
This portfolio showcases my individual contributions to projects and includes both original content and designs developed by me in from 2015 to 2024. Copyright © 2024 Edgar Anzaldua-Moreno. All Rights Reserved. Wherever company-specific designs are featured, such designs remain the intellectual property of their respective companies and are displayed here solely for the purpose of demonstrating my professional experience and skills. This portfolio is intended for demonstration purposes only and does not imply ownership of company copyrighted designs.