Empowering Gavelytics through Strategic Product Discovery

Guiding a design paradigm shift at Gavelytics, I cultivated a culture where problem understanding took precedence over immediate solutions.
Table of Contents

Outcome

During the discovery cycles in Gavelytics, I led the team primarily to think about the problem we were trying to solve rather than the solutions, which helped us be collaboratively creative, and come up with top-notch solutions.

Overview

Product Design Strategy

Collaborated with key stakeholders to understand roles, boundaries and expectations of Product Design.

Defining Product Goals

Identified business, growth, maturity and adoption aspects of the product that were key to its success.

User Research

Redefined and validated and refined current user-research efforts with ideation sessions, surveys and feedback from our user base.

Personas

Repurposed and consolidated the persona effort that was done previously to make it more specific. We would talk about Ericks, Robs and Lisas all the time.

Defining the Problem

Defined the scope of the design by a series of "how can we..." statements and made collaboration, creativity and focus status quo.

Product Roadmap

In collaboration with our SME, I created as roadmap of features, feature improvements, that enabled the team to see months in advance.

Process

Product Design from Day 1

Our executive and SME teams came from a non-technical heavy background but they still had big expectations on what the product had to be; I had to be careful to communicate what the plan was to design a product that connected with users was. Getting buy-in from the team early was instrumental, so the first thing that I did was to explain the design process and how it fit within the SDLC, I also explained what my role could be; All of this was framed in plain-English and framed in terms of time-to-market and rework, as they were his primary constraints.

Key takeaways from this kick-off meeting were:

  • Executive team to be clear about my role in the organisation.
  • User research and testing overrides opinion.

This allowed me to the team onboard and ready to act.

Elements of the UCD Process. Explanation to stakeholders / executive team.
In depth explanation on why and how we do a User Story Map.

Product Goals

I facilitated a couple of sessions to ‘download’ what the business goals were, along with internal and external pressures, key dates, resources needed and potential business model.

Goals, Strategies, Metrics and Targets for Gavelytics.
An early iteration of the Business Modeling Canvas for Gavelytics.

User Research and Personas

Most of the user research was performed by the our in-house SME in an unstructured way by the time I joined the company. However, I had to refine and refocus his research in a constructive way, by asking lots of questions, surveying litigators, and reorganising and synthetising some of the previously gathered research results. This was important, as persona’s information helps me drive product design decision making.

Later in the design process, we merged Lisa and Rob, as they “experienced” Gavelytics in the same form, and shared some pain points and goals.

Lisa, Priority 1. Looks Familiar?

Erick (sic.) Priority 2.

Rob, Priority 3. As seen on TV.

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Understanding the Problem

Together with SMEs and persona representatives (two Lisas, one Erick and one Rob), I facilitated a mapping session where we envision a cohesive product experience, where we first devised our product to be.

Product Design Strategy

In purple you can recognize Rob and Lisa walking through the same steps (in blue) of the Story map, which despite having different priorities, engaged the software in a similar way.

We kicked off development by rating user stories in terms of value to user (SME voted) and time-to-build (development team voted). The point of this was to generate a common sense of urgency for those items that were pressing, and since communications were team-wide, there was little ambiguity in what to work next.

Bang for buck matrix used to prioritize the roadmap with New Features, Improvements and Bugs.

Once everything was prioritized then it would be put in context of a journey, the reason for this is that it’s easier to understand a user story in context of use, rather than just floating around.

A prioritised completely-technical problem story-map. Between the two top blue lines is what’s in store for this development cycle. Between the bottom two lines lies everything that’s second priority. Under the bottom blue line, is what has been marked as optional or nice-to-have.

Reach out

Edgar Anzaldúa-Moreno
Design thinker especialising in Design Strategy, User Research, Service and Product Design based in Sydney, NSW.
This portfolio showcases my individual contributions to projects and includes both original content and designs developed by me in from 2015 to 2024. Copyright © 2024 Edgar Anzaldua-Moreno. All Rights Reserved. Wherever company-specific designs are featured, such designs remain the intellectual property of their respective companies and are displayed here solely for the purpose of demonstrating my professional experience and skills. This portfolio is intended for demonstration purposes only and does not imply ownership of company copyrighted designs.