Outcome
In sweat I designed, led and enacted the process behind the design sprints (not the Jake Knapp ones), created supporting documentation, tutorials and templates and delivered training to development and design team-members.
Sprint Overview
The foundation of a sprint was set during its first day, where we would focus our energy in understanding what needed to be done. This usually came in the form of 'how can we' statements (as in: how can we streamline the on-boarding process of the app), and a number of screens that were likely to be affected by this change.
💡 I have implemented a more stronger, leaner process in my work at Canon, where I also implemented a Product Design Sprints process.
💡 A non-time-boxed approach to this design sprint can be found under the Lean UX Design (Kanban) work I did in Carsguide / Autotrader.
Planning
Elements from the roadmap were taken and fleshed out without prescribing solutions.
UX Design
Day 2 to Day 6, would be devoted into rapidly iterating designs, generating workflows, testing them and making them successful. Three main activities took place during this time:
Collaborative Design
I typically moderate design-studio sessions to come with as many possible solutions quickly, and then refine them in a couple of hours. This technique is really useful as it allows you to explore a wide variety of divergent solutions, and explore which of those are likely to survive in the wild. The process is described below:
During the session, I would make sure the session runs timely, and gather insights from the team's reaction to the different presentations to see what works and what doesn't. Then I would try to consolidate or lead the consolidation to the best of my ability, adhering to heuristic usability principles.